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Item

Shadow Serpentis 10000MN Afterburner

Propulsion Module · Module · Afterburners

Market prices for Shadow Serpentis 10000MN AfterburnerBuild it: materials and costEverything in Propulsion Module

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
41241
as used by ESI

What the game says about it

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost8,000 GJ

Heat

  • Heat Damage2.8 HP

Miscellaneous

  • Activation time / duration20 s
  • Mass Addition500,000,000 kg
  • Meta Level8
  • Overload Speed Bonus50%
  • Required Thermodynamics Level1
  • Tech Level1
  • Thrust1,500,000,000 N

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole Shadow Serpentis 10000MN Afterburner family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 2

What Shadow Serpentis 10000MN Afterburner is built from

Manufacturing from Shadow Serpentis 10000MN Afterburner Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
10000MN Afterburner II1yes - see its chain
Compact Electronics10no - buy or mine it
Compact Compounds20no - buy or mine it
Compact Conductors30no - buy or mine it
Enduring Electronics10no - buy or mine it
Enduring Compounds20no - buy or mine it
Enduring Conductors30no - buy or mine it

Shadow Serpentis 10000MN Afterburner in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.