Patreon Discord

Item

Cyclops II

Heavy Fighter · Fighter · Heavy Fighters

Market prices for Cyclops IIBuild it: materials and costEverything in Heavy Fighter

Volume
1,800 m³
unpacked
Packaged
1,800 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
40563
as used by ESI

What the game says about it

Type: Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity4,433 HP
  • Shield recharge time1,000 s
0%
EM
15%
Thermal
30%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range54 km
  • Maximum Locked Targets6
  • Scan Resolution520 mm
  • Signature Radius110 m
  • Magnetometric Sensor Strength8 points

Speed and Travel

  • Maximum Velocity771 m/sec
  • Inertia Modifier500 x

Fighter Attributes

  • Orbit Range4,900 m
  • Refueling Duration10 s
  • Squadron Size6

Fighter Abilities

  • Accuracy Falloff5,000 m
  • Damage Multiplier1 x
  • Damage Multiplier1 x
  • Duration20 s
  • Explosion Radius5,000 m
  • Explosion Radius3,000 m
  • Explosion Velocity50 m/sec
  • Explosion Velocity40 m/sec
  • Optimal Range12 km
  • Optimal range4,800 m
  • Rate of fire40 s
  • Rate of fire5 s
  • Thermal Damage (Per Fighter)3,234 HP
  • Thermal Damage (Per Fighter)404 HP

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level5
  • Tech Level2

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 5,407,059 skill points from scratch

Variations

The whole Cyclops II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Cyclops IIMeta level 5

What Cyclops II is built from

Manufacturing from Cyclops II Blueprint. Price the whole chain

Cyclops II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.