Item
Cyclops II
Heavy Fighter · Fighter · Heavy Fighters
Market prices for Cyclops IIBuild it: materials and costEverything in Heavy Fighter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints100 HP
Shield
Shield Capacity4,433 HP
Shield recharge time1,000 s
Targeting
Maximum Targeting Range54 km
Maximum Locked Targets6
Scan Resolution520 mm
Signature Radius110 m
Magnetometric Sensor Strength8 points
Speed and Travel
Maximum Velocity771 m/sec
Inertia Modifier500 x
Fighter Attributes
Orbit Range4,900 m
Refueling Duration10 s- Squadron Size6
Fighter Abilities
Accuracy Falloff5,000 m
Damage Multiplier1 x
Damage Multiplier1 x
Duration20 s
Explosion Radius5,000 m
Explosion Radius3,000 m
Explosion Velocity50 m/sec
Explosion Velocity40 m/sec
Optimal Range12 km
Optimal range4,800 m
Rate of fire40 s
Rate of fire5 s
Thermal Damage (Per Fighter)3,234 HP
Thermal Damage (Per Fighter)404 HP
EW - Resistance
Remote Capacitor Transmitter Impedance100%
Remote Electronic Assistance Impedance100%
Remote Logistics Impedance100%
Miscellaneous
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 5,407,059 skill points from scratch
Variations
The whole Cyclops II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Cyclops IIMeta level 5
What Cyclops II is built from
Manufacturing from Cyclops II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 24 | no - buy or mine it | |
| 3 | yes - see its chain | |
| 42 | yes - see its chain | |
| 18 | yes - see its chain | |
| 72 | yes - see its chain | |
| 48 | yes - see its chain | |
| 84 | yes - see its chain | |
| 1 | yes - see its chain |
Cyclops II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.