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Item

Ninazu

Force Auxiliary · Ship · Gallente

Market prices for NinazuBuild it: materials and costEverything in Force Auxiliary

Volume
17,020,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,250,000,000 kg
affects agility and warp
Radius
3,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
37607
as used by ESI

What the game says about it

"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output760,000 MW
  • CPU Output775 tf
  • High Slots6
  • Medium Slots5
  • Low Slots6
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints135,000 HP
  • Capacity2,800 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints105,000 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity73,000 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity67,500 GJ
  • Capacitor Recharge time4,500 s

Targeting

  • Maximum Targeting Range105 km
  • Maximum Locked Targets7
  • Scan Resolution60 mm
  • Signature Radius10.6 km
  • Magnetometric Sensor Strength66 points

Speed and Travel

  • Maximum Velocity80 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Drones

  • Drone Capacity600 m³
  • Drone Bandwidth125 Mbit/sec

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity6,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedOxygen Isotopes
  • Maximum Active Command Relays1 +
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Carrierbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

17 skills in total · 6,375,107 skill points from scratch

What Ninazu is built from

Manufacturing from Ninazu Blueprint. Price the whole chain

Ninazu in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.