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Item

Compact Carbine Quad 800mm Repeating Cannon

Projectile Weapon · Module · Extra Large

Market prices for Compact Carbine Quad 800mm Repeating CannonBuild it: materials and costEverything in Projectile Weapon

Volume
4,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
75 kg
affects agility and warp
Radius
200 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
37305
as used by ESI

What the game says about it

Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP
  • Capacity10 m³

Turrets

  • Accuracy falloff23 km
  • Damage Modifier0.65 x
  • Optimal Range20 km
  • Rate of fire4 s
  • Turret Tracking1.92

Heat

  • Heat Damage0.8 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 1,570,250 skill points from scratch

Variations

The whole Compact Carbine Quad 800mm Repeating Cannon family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 1

What Compact Carbine Quad 800mm Repeating Cannon is built from

Manufacturing from Compact Carbine Quad 800mm Repeating Cannon Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Quad 800mm Repeating Cannon I1yes - see its chain
Compact Electronics19no - buy or mine it
Compact Compounds36no - buy or mine it
Compact Conductors40no - buy or mine it

Compact Carbine Quad 800mm Repeating Cannon in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.