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Item

Subsystem Assembly Array

Assembly Array · Starbase · Assembly Arrays

Market prices for Subsystem Assembly ArrayBuild it: materials and costEverything in Assembly Array

Volume
17,000 m³
unpacked
Packaged
17,000 m³
cargo space per unit
Mass
200,000,000 kg
affects agility and warp
Radius
1,857 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
30389
as used by ESI

What the game says about it

A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing. Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage200,000 MW
  • CPU usage500 tf

Structure

  • Structure Hitpoints10,000 HP
  • Capacity2,000,000 m³

Armor

  • Armor Hitpoints20,000 HP

Shield

  • Shield Capacity20,000 HP
  • Shield recharge time800 s

Targeting

  • Signature Radius2,000 m
  • RADAR Sensor Strength200 points
  • Ladar Sensor Strength200 points
  • Magnetometric Sensor Strength200 points
  • Gravimetric Sensor Strength200 points

Miscellaneous

  • Anchoring Delay5 s
  • Maximum Concurrent Operational Users1
  • Maximum Operational Distance3,000 m
  • Onlining Delay3 s
  • Unanchoring Delay5 s

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 750 skill points from scratch

What Subsystem Assembly Array is built from

Manufacturing from Subsystem Assembly Array Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Subsystem Assembly Array1yes - see its chain

Goes into

Subsystem Assembly Array

Subsystem Assembly Array in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.