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Item

Salvager I

Salvager · Module · Salvagers

Market prices for Salvager IBuild it: materials and costEverything in Salvager

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
500 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
25861
as used by ESI

What the game says about it

A specialized scanner used to detect salvageable items in ship wrecks.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost20 GJ

Turrets

  • Optimal Range5,000 m

Miscellaneous

  • Activation time / duration10 s
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 17,000 skill points from scratch

Variations

The whole Salvager I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Salvager IMeta level 0

Tech II 1

What Salvager I is built from

Manufacturing from Salvager I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium840no - buy or mine it
Pyerite183no - buy or mine it
Mexallon470no - buy or mine it
Isogen4no - buy or mine it
Megacyte4no - buy or mine it

Goes into

Salvager II

Salvager I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.