Item
Radar ECM II
ECM · Module · Radar Jammers
Market prices for Radar ECM IIBuild it: materials and costEverything in ECM
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage48 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost58 GJ
Turrets
Effectiveness Falloff32.4 km
Optimal Range34.56 km
Heat
Heat Damage6.6 HP
Miscellaneous
Activation time / duration20 s
Meta Level5
Overload ECM Bonus20%
Required Thermodynamics Level1
Tech Level2
EW - Target Jamming
Gravimetric ECM Jammer Strength1.3
Ladar ECM Jammer Strength1.3
Magnetometric ECM Jammer Strength1.3
RADAR ECM Jammer Strength4
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 90,760 skill points from scratch
Variations
The whole Radar ECM II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 4
Tech II 1
Radar ECM IIMeta level 5
Faction 1
Storyline 1
Officer 1
What Radar ECM II is built from
Manufacturing from Radar ECM II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 12 | yes - see its chain | |
| 9 | yes - see its chain | |
| 8 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 9 | yes - see its chain | |
| 5 | yes - see its chain |
Radar ECM II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.