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Item

'Heist' Radar ECM

ECM · Module · Radar Jammers

Market prices for 'Heist' Radar ECMBuild it: materials and costEverything in ECM

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
20579
as used by ESI

What the game says about it

Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, Sansha's Nation and Triglavian Collective.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage30 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost32 GJ

Turrets

  • Effectiveness Falloff32.4 km
  • Optimal Range34.56 km

Heat

  • Heat Damage6.6 HP

Miscellaneous

  • Activation time / duration20 s
  • Meta Level6
  • Overload ECM Bonus20%
  • Required Thermodynamics Level1
  • Tech Level1

EW - Target Jamming

  • Gravimetric ECM Jammer Strength1.3
  • Ladar ECM Jammer Strength1.3
  • Magnetometric ECM Jammer Strength1.3
  • RADAR ECM Jammer Strength3.8

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 750 skill points from scratch

Variations

The whole 'Heist' Radar ECM family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 1

Storyline 1

  • 'Heist' Radar ECMMeta level 6

Officer 1

What 'Heist' Radar ECM is built from

Manufacturing from 'Heist' Radar ECM Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,884no - buy or mine it
Pyerite919no - buy or mine it
Megacyte2no - buy or mine it
Computer Chips3no - buy or mine it
Guristas Medium Weapon Console2no - buy or mine it

'Heist' Radar ECM in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.