Item
Explosive Shield Amplifier II
Shield Resistance Amplifier · Module · Explosive Shield Amplifiers
Market prices for Explosive Shield Amplifier IIBuild it: materials and costEverything in Shield Resistance Amplifier
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage30 tf
Structure
Structure Hitpoints40 HP
Miscellaneous
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 92,175 skill points from scratch
Variations
The whole Explosive Shield Amplifier II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 2
Tech II 1
Explosive Shield Amplifier IIMeta level 5
Faction 4
Storyline 2
Deadspace 6
Gistum C-Type Explosive Shield AmplifierMeta level 10
Pithum C-Type Explosive Shield AmplifierMeta level 10
Gistum B-Type Explosive Shield AmplifierMeta level 12
Pithum B-Type Explosive Shield AmplifierMeta level 12
Gistum A-Type Explosive Shield AmplifierMeta level 14
Pithum A-Type Explosive Shield AmplifierMeta level 14
Officer 6
Kaikka's Modified Explosive Shield AmplifierMeta level 11
Hakim's Modified Explosive Shield AmplifierMeta level 13
Thon's Modified Explosive Shield AmplifierMeta level 13
Vepas' Modified Explosive Shield AmplifierMeta level 15
Estamel's Modified Explosive Shield AmplifierMeta level 17
Tobias' Modified Explosive Shield AmplifierMeta level 17
What Explosive Shield Amplifier II is built from
Manufacturing from Explosive Shield Amplifier II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 6 | yes - see its chain | |
| 5 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 8 | yes - see its chain |
Explosive Shield Amplifier II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.