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Item

Ogre I

Combat Drone · Drone · Heavy Attack Drones

Market prices for Ogre IBuild it: materials and costEverything in Combat Drone

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
12,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
2444
as used by ESI

What the game says about it

Heavy Attack Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints800 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints360 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity200 HP
  • Shield recharge time250 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius100 m
  • Magnetometric Sensor Strength22.5 points

Speed and Travel

  • Maximum Velocity1,000 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity250 m/sec

Drones

  • Bandwidth Needed25 Mbit/sec

Turrets

  • Accuracy falloff5,000 m
  • Damage Modifier1.6 x
  • Optimal Range4,200 m
  • Rate of fire4 s
  • Thermal damage64 HP
  • Turret Tracking0.45

Miscellaneous

  • Activation proximity4,000 m
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 257,250 skill points from scratch

Variations

The whole Ogre I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Ogre IMeta level 0

Tech II 1

Faction 3

What Ogre I is built from

Manufacturing from Ogre I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium258no - buy or mine it
Pyerite4,964no - buy or mine it
Nocxium2no - buy or mine it
Megacyte8no - buy or mine it

Goes into

'Integrated' Ogre · Ogre II

Ogre I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.