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Item

'Chivalry' Large Remote Capacitor Transmitter

Remote Capacitor Transmitter · Module · Large

Market prices for 'Chivalry' Large Remote Capacitor TransmitterBuild it: materials and costEverything in Remote Capacitor Transmitter

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23856
as used by ESI

What the game says about it

Transfers capacitor energy to another ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage272 MW
  • CPU usage37 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost439 GJ

Turrets

  • Optimal Range9,750 m

Heat

  • Heat Damage1 HP

Miscellaneous

  • Activation time / duration5 s
  • Meta Level6
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

EW - Energy Neutralizing

  • Energy transfer amount351 points

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 9,915 skill points from scratch

Variations

The whole 'Chivalry' Large Remote Capacitor Transmitter family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 1

Storyline 1

  • 'Chivalry' Large Remote Capacitor TransmitterMeta level 6

What 'Chivalry' Large Remote Capacitor Transmitter is built from

Manufacturing from 'Chivalry' Large Remote Capacitor Transmitter Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium18,489no - buy or mine it
Pyerite2,417no - buy or mine it
Nocxium8no - buy or mine it
Megacyte6no - buy or mine it
Takmahl Quantum Sphere2no - buy or mine it
Takmahl Tri-polished Lens2no - buy or mine it
Takmahl Astral Treatment2no - buy or mine it

'Chivalry' Large Remote Capacitor Transmitter in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.