Item
'Squire' Small Remote Capacitor Transmitter
Remote Capacitor Transmitter · Module · Small
Market prices for 'Squire' Small Remote Capacitor TransmitterBuild it: materials and costEverything in Remote Capacitor Transmitter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage3 MW
CPU usage22 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost49 GJ
Turrets
Optimal Range4,550 m
Heat
Heat Damage2.2 HP
Miscellaneous
Activation time / duration5 s
Meta Level6
Overload duration bonus-15%
Required Thermodynamics Level1
Tech Level1
EW - Energy Neutralizing
Energy transfer amount39 points
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 9,915 skill points from scratch
Variations
The whole 'Squire' Small Remote Capacitor Transmitter family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Tech II 1
Faction 1
Storyline 1
'Squire' Small Remote Capacitor TransmitterMeta level 6
Deadspace 6
Centii C-Type Small Remote Capacitor TransmitterMeta level 10
Corpii C-Type Small Remote Capacitor TransmitterMeta level 10
Centii B-Type Small Remote Capacitor TransmitterMeta level 12
Corpii B-Type Small Remote Capacitor TransmitterMeta level 12
Centii A-Type Small Remote Capacitor TransmitterMeta level 14
Corpii A-Type Small Remote Capacitor TransmitterMeta level 14
Officer 1
What 'Squire' Small Remote Capacitor Transmitter is built from
Manufacturing from 'Squire' Small Remote Capacitor Transmitter Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 7,396 | no - buy or mine it | |
| 967 | no - buy or mine it | |
| 3 | no - buy or mine it | |
| 2 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 1 | no - buy or mine it | |
| 1 | no - buy or mine it |
'Squire' Small Remote Capacitor Transmitter in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.