Patreon Discord

Item

'Longbow' Small Focused Pulse Laser I

Energy Weapon · Module · Small

Market prices for 'Longbow' Small Focused Pulse Laser IBuild it: materials and costEverything in Energy Weapon

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23836
as used by ESI

What the game says about it

A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage9 MW
  • CPU usage12 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost4.44 GJ

Turrets

  • Accuracy falloff3,000 m
  • Damage Modifier3.6 x
  • Optimal Range5,250 m
  • Rate of fire3.5 s
  • Turret Tracking246.25

Heat

  • Heat Damage0.8 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 'Longbow' Small Focused Pulse Laser I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 2

Faction 4

Storyline 1

  • 'Longbow' Small Focused Pulse Laser IMeta level 6

Officer 2

What 'Longbow' Small Focused Pulse Laser I is built from

Manufacturing from 'Longbow' Small Focused Pulse Laser I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,556no - buy or mine it
Pyerite1,158no - buy or mine it
Mexallon3no - buy or mine it
Isogen7no - buy or mine it
Blood Raider Limited Ballistic Control2no - buy or mine it
Positron Cord3no - buy or mine it

'Longbow' Small Focused Pulse Laser I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.