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Item

'Racket' Light Neutron Blaster I

Hybrid Weapon · Module · Small

Market prices for 'Racket' Light Neutron Blaster IBuild it: materials and costEverything in Hybrid Weapon

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22903
as used by ESI

What the game says about it

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage8 MW
  • CPU usage13 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity0.2 m³

Capacitor

  • Activation Cost1.42 GJ

Turrets

  • Accuracy falloff2,500 m
  • Damage Modifier4.41 x
  • Optimal Range1,800 m
  • Rate of fire3.5 s
  • Turret Tracking379.8

Heat

  • Heat Damage0.8 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 'Racket' Light Neutron Blaster I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 2

Faction 2

Storyline 1

  • 'Racket' Light Neutron Blaster IMeta level 6

Officer 1

What 'Racket' Light Neutron Blaster I is built from

Manufacturing from 'Racket' Light Neutron Blaster I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,596no - buy or mine it
Pyerite690no - buy or mine it
Mexallon144no - buy or mine it
Serpentis Plain Target Guider1no - buy or mine it
Current Amplifier2no - buy or mine it

'Racket' Light Neutron Blaster I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.