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Item

Mining Foreman Link - Laser Optimization I

Gang Coordinator · Module

Market prices for Mining Foreman Link - Laser Optimization IBuild it: materials and costEverything in Gang Coordinator

Volume
60 m³
unpacked
Packaged
60 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22557
as used by ESI

What the game says about it

Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.

Attributes

The same numbers the game shows in Show Info.

Fitting

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost25 GJ

Miscellaneous

  • Activation time / duration10 s
  • Disallow Dockingyes
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 769,250 skill points from scratch

Variations

The whole Mining Foreman Link - Laser Optimization I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Mining Foreman Link - Laser Optimization IMeta level 0

Tech II 1

What Mining Foreman Link - Laser Optimization I is built from

Manufacturing from Mining Foreman Link - Laser Optimization I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium949no - buy or mine it
Isogen111no - buy or mine it
Nocxium56no - buy or mine it
Megacyte22no - buy or mine it
Synthetic Synapses3yes - see its chain

Goes into

Mining Foreman Link - Laser Optimization II

Mining Foreman Link - Laser Optimization I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.