Item
Sin
Black Ops · Ship · Gallente
Market prices for SinBuild it: materials and costEverything in Black Ops
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output8,800 MW
CPU Output600 tf
High Slots7
Turret Hardpoints4 hardpoints
Medium Slots6
Low Slots6
Rig Slots2
Rig Sizelarge
Calibration400 points- CPU Need Bonus-99%
Structure
Structure Hitpoints5,312 HP
Capacity800 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints4,968 HP
Shield
Shield Capacity4,375 HP
Shield recharge time3,125 s
Capacitor
Capacitor Capacity5,000 GJ
Capacitor Recharge time1,087.5 s
Targeting
Maximum Targeting Range72.8 km
Maximum Locked Targets7
Scan Resolution185 mm
Signature Radius378 m
Magnetometric Sensor Strength22 points
Speed and Travel
Maximum Velocity117 m/sec
Inertia Modifier0.07 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost18,000 GJ
Drones
Drone Capacity400 m³
Drone Bandwidth125 Mbit/sec
Hangars & Bays
Fuel Bay Capacity2,150 m³
Miscellaneous
- Conduit Jump Consumption Amount1,000 units
- Conduit Jump Passenger Count30
Duration Bonus-50%
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount700 units
- Jump Drive Fuel NeedOxygen Isotopes
- Jump Fatigue Multiplier0.25 x
Maximum Directional Scan Range14.36 AU
Maximum Jump Range4 ly
Meta Level5
Tech Level2
Bonuses
- Cloak Reactivation Delay5 s
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Battleshipbonuses (per skill level)
- 20%bonus to Large Hybrid Turret damage
- 10%bonus to Drone hitpoints and damage
Black Opsbonuses (per skill level)
- 10%bonus to Warp Scrambler range
- 7.5%bonus to Drone tracking and optimal range
- +1scramble strength to all Warp Scramblers
Role bonus
- Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
- No targeting delay after Cloaking Device deactivation
- Cloak reactivation delay reduced to 5 seconds
- 75%reduction to effective distance traveled for jump fatigue
- 50%reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
- 650%bonus to ship max velocity when using Cloaking Devices
- 5%additional bonus to Reinforced Bulkhead hitpoints
- Sin bonuses do not apply to Warp Disruptors
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
14 skills in total · 5,198,579 skill points from scratch
Variations
The whole Sin family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
SinMeta level 5
Faction 1
What Sin is built from
Manufacturing from Sin Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 450 | yes - see its chain | |
| 900 | no - buy or mine it | |
| 30 | yes - see its chain | |
| 225 | yes - see its chain | |
| 900 | yes - see its chain | |
| 6,300 | yes - see its chain | |
| 18,750 | yes - see its chain | |
| 450 | yes - see its chain | |
| 2,250 | yes - see its chain | |
| 1,634 | yes - see its chain | |
| 3 | yes - see its chain |
Sin in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.