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Item

Hammerhead I

Combat Drone · Drone · Medium Scout Drones

Market prices for Hammerhead IBuild it: materials and costEverything in Combat Drone

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
5,000 kg
affects agility and warp
Radius
20 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
2183
as used by ESI

What the game says about it

Medium Scout Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints400 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints180 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity100 HP
  • Shield recharge time200 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius50 m
  • Magnetometric Sensor Strength12.5 points

Speed and Travel

  • Maximum Velocity1,680 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity440 m/sec

Drones

  • Bandwidth Needed10 Mbit/sec

Turrets

  • Accuracy falloff3,000 m
  • Damage Modifier1.6 x
  • Optimal Range4,200 m
  • Rate of fire4 s
  • Thermal damage32 HP
  • Turret Tracking0.58

Miscellaneous

  • Activation proximity2,000 m
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,500 skill points from scratch

Variations

The whole Hammerhead I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Hammerhead IMeta level 0

Tech II 1

Faction 3

What Hammerhead I is built from

Manufacturing from Hammerhead I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium3,413no - buy or mine it
Pyerite2no - buy or mine it
Mexallon224no - buy or mine it
Isogen11no - buy or mine it
Zydrine4no - buy or mine it

Goes into

'Integrated' Hammerhead · Hammerhead II

Hammerhead I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.