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Item

'Degenerative' Small Proton Smartbomb

Smart Bomb · Module · Small

Market prices for 'Degenerative' Small Proton SmartbombBuild it: materials and costEverything in Smart Bomb

Volume
2.5 m³
unpacked
Packaged
2.5 m³
cargo space per unit
Mass
100 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
21534
as used by ESI

What the game says about it

Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage5 MW
  • CPU usage17 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost15 GJ

Turrets

  • Explosive damage70 HP

Heat

  • Heat Damage6.7 HP

Miscellaneous

  • Activation time / duration10 s
  • Area of effect radius3,600 m
  • Meta Level6
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 3,330 skill points from scratch

Variations

The whole 'Degenerative' Small Proton Smartbomb family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 2

Storyline 1

  • 'Degenerative' Small Proton SmartbombMeta level 6

What 'Degenerative' Small Proton Smartbomb is built from

Manufacturing from 'Degenerative' Small Proton Smartbomb Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium3,111no - buy or mine it
Pyerite782no - buy or mine it
Mexallon162no - buy or mine it
Zydrine4no - buy or mine it
Sleeper Foundation Block2no - buy or mine it
Sleeper Micro Circuits1no - buy or mine it
Sleeper Thermal Regulator1no - buy or mine it
Sleeper Heat Nullifying Coil2no - buy or mine it

'Degenerative' Small Proton Smartbomb in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.