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Item

'Firewall' Signal Amplifier

Signal Amplifier · Module · Signal Amplifiers

Market prices for 'Firewall' Signal AmplifierBuild it: materials and costEverything in Signal Amplifier

Volume
20 m³
unpacked
Packaged
20 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
21527
as used by ESI

What the game says about it

Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage12 tf

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Gravimetric Strength48%
  • Ladar Strength48%
  • Magnetometric Strength48%
  • Meta Level6
  • Radar Strength48%
  • Tech Level1

Bonuses

  • Maximum Locked Targets Bonus1 +
  • Maximum Targeting Range Bonus30%
  • Scan Resolution Bonus15%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Variations

The whole 'Firewall' Signal Amplifier family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 2

Storyline 2

What 'Firewall' Signal Amplifier is built from

Manufacturing from 'Firewall' Signal Amplifier Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium1,010no - buy or mine it
Pyerite267no - buy or mine it
Mexallon738no - buy or mine it
Sleeper Foundation Block1no - buy or mine it
Sleeper Data Crystals2no - buy or mine it
Sleeper Micro Circuits1no - buy or mine it
Sleeper Cryo Batteries1no - buy or mine it
Sleeper Nanite Cluster3no - buy or mine it

'Firewall' Signal Amplifier in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.