Item
Tracking Disruptor I
Weapon Disruptor · Module · Weapon Disruptors
Market prices for Tracking Disruptor IBuild it: materials and costEverything in Weapon Disruptor
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage40 tf
Structure
Structure Hitpoints40 HP
Capacity1 m³
Capacitor
Activation Cost15 GJ
Turrets
Effectiveness Falloff20 km
Optimal Range40 km
Heat
Heat Damage3.4 HP
Miscellaneous
Activation time / duration10 s
Charge sizesmall
Meta Level0
Overload Effectiveness Bonus20%
Reload Time0 s
Required Thermodynamics Level1
Tech Level1
Used with (Charge Group)Tracking Disruption ScriptSee all 2 compatible charges
Bonuses
Falloff Bonus-15.3%
Optimal Range Bonus-15.3%
Tracking Speed Bonus-15.3%
Charges for Tracking Disruptor I
2 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 8,750 skill points from scratch
Variations
The whole Tracking Disruptor I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 4
Tech II 1
Storyline 1
What Tracking Disruptor I is built from
Manufacturing from Tracking Disruptor I Blueprint. Price the whole chain
Goes into
Tracking Disruptor I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.