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Item

Parallel Enduring Target Painter

Target Painter · Module · Target Painters

Market prices for Parallel Enduring Target PainterBuild it: materials and costEverything in Target Painter

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
500 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
19812
as used by ESI

What the game says about it

A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost6 GJ

Turrets

  • Effectiveness Falloff75 km
  • Optimal Range30 km

Heat

  • Heat Damage1.7 HP

Miscellaneous

  • Activation time / duration5 s
  • Meta Level1
  • Overload Effectiveness Bonus20%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole Parallel Enduring Target Painter family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 2

Storyline 1

Officer 1

What Parallel Enduring Target Painter is built from

Manufacturing from Parallel Weapon Navigation Transmitter Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium71no - buy or mine it
Pyerite24no - buy or mine it
Mexallon1no - buy or mine it

Parallel Enduring Target Painter in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.