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Item

Intensive Reprocessing Array

Reprocessing Array · Starbase · Reprocessing Arrays

Market prices for Intensive Reprocessing ArrayBuild it: materials and costEverything in Reprocessing Array

Volume
6,000 m³
unpacked
Packaged
6,000 m³
cargo space per unit
Mass
50,000,000 kg
affects agility and warp
Radius
506 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
19470
as used by ESI

What the game says about it

An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is for use in low and null security space only.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage200,000 MW
  • CPU usage1,000 tf

Structure

  • Structure Hitpoints10,000 HP
  • Capacity200,000 m³

Armor

  • Armor Hitpoints20,000 HP

Shield

  • Shield Capacity20,000 HP
  • Shield recharge time400 s

Targeting

  • Signature Radius2,000 m
  • RADAR Sensor Strength200 points
  • Ladar Sensor Strength200 points
  • Magnetometric Sensor Strength200 points
  • Gravimetric Sensor Strength200 points

Miscellaneous

  • Anchoring Delay5 s
  • Maximum Operational Distance3,000 m
  • Onlining Delay3 s
  • Operational Duration10 s
  • Refining Yield Multiplier50%
  • Restricted To Security Level Of At Most0.4
  • Unanchoring Delay5 s

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 750 skill points from scratch

What Intensive Reprocessing Array is built from

Manufacturing from Intensive Reprocessing Array Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Intensive Reprocessing Array1yes - see its chain

Goes into

Intensive Reprocessing Array

Intensive Reprocessing Array in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.