Item
Intensive Reprocessing Array
Reprocessing Array · Starbase · Reprocessing Arrays
Market prices for Intensive Reprocessing ArrayBuild it: materials and costEverything in Reprocessing Array
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage200,000 MW
CPU usage1,000 tf
Structure
Structure Hitpoints10,000 HP
Capacity200,000 m³
Armor
Armor Hitpoints20,000 HP
Shield
Shield Capacity20,000 HP
Shield recharge time400 s
Targeting
Signature Radius2,000 m
RADAR Sensor Strength200 points
Ladar Sensor Strength200 points
Magnetometric Sensor Strength200 points
Gravimetric Sensor Strength200 points
Miscellaneous
Anchoring Delay5 s- Maximum Operational Distance3,000 m
Onlining Delay3 s- Operational Duration10 s
- Refining Yield Multiplier50%
- Restricted To Security Level Of At Most0.4
Unanchoring Delay5 s
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
1 skill in total · 750 skill points from scratch
What Intensive Reprocessing Array is built from
Manufacturing from Intensive Reprocessing Array Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain |
Goes into
Intensive Reprocessing Array in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.