Item
Expanded Probe Launcher I
Scan Probe Launcher · Module · Scan Probe Launchers
Market prices for Expanded Probe Launcher IBuild it: materials and costEverything in Scan Probe Launcher
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage220 tf
Structure
Structure Hitpoints40 HP
Capacity8 m³
Turrets
Rate of fire2 s
Miscellaneous
Activation time / duration10 s- Cannot Auto Repeatyes
Meta Level0
Reload Time10 s
Tech Level1
Used with (Charge Group)Scanner ProbeSee all 6 compatible charges
Other
- Max Modules Of This Group Allowed1
Charges for Expanded Probe Launcher I
6 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 12,243 skill points from scratch
Variations
The whole Expanded Probe Launcher I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Expanded Probe Launcher IMeta level 0
Tech II 1
Faction 1
Officer 1
What Expanded Probe Launcher I is built from
Manufacturing from Expanded Probe Launcher I Blueprint. Price the whole chain
Goes into
Expanded Probe Launcher I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.