Item
Expanded Probe Launcher II
Scan Probe Launcher · Module · Scan Probe Launchers
Market prices for Expanded Probe Launcher IIBuild it: materials and costEverything in Scan Probe Launcher
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage242 tf
Structure
Structure Hitpoints40 HP
Capacity8 m³
Turrets
Rate of fire2 s
Miscellaneous
Activation time / duration10 s- Cannot Auto Repeatyes
Meta Level5
Probe Scan Strength Bonus5%
Reload Time10 s
Tech Level2
Used with (Charge Group)Scanner ProbeSee all 6 compatible charges
Other
- Max Modules Of This Group Allowed1
Charges for Expanded Probe Launcher II
6 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 776,000 skill points from scratch
Variations
The whole Expanded Probe Launcher II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Expanded Probe Launcher IIMeta level 5
Faction 1
Officer 1
What Expanded Probe Launcher II is built from
Manufacturing from Expanded Probe Launcher II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 6 | yes - see its chain | |
| 1 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 6 | yes - see its chain | |
| 1 | yes - see its chain |
Expanded Probe Launcher II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.