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Item

Core Probe Launcher I

Scan Probe Launcher · Module · Scan Probe Launchers

Market prices for Core Probe Launcher IBuild it: materials and costEverything in Scan Probe Launcher

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
17938
as used by ESI

What the game says about it

Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage15 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity0.8 m³

Turrets

  • Rate of fire2 s

Miscellaneous

Other

  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole Core Probe Launcher I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Core Probe Launcher IMeta level 0

Tech II 1

Faction 1

What Core Probe Launcher I is built from

Manufacturing from Core Probe Launcher I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium471no - buy or mine it
Pyerite716no - buy or mine it

Goes into

Core Probe Launcher II

Core Probe Launcher I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.