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Item

Federation Navy Kinetic Armor Hardener

Armor Hardener · Module · Kinetic Armor Hardeners

Market prices for Federation Navy Kinetic Armor HardenerBuild it: materials and costEverything in Armor Hardener

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
17836
as used by ESI

What the game says about it

An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage16 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost30 GJ

Heat

  • Heat Damage6.6 HP

Miscellaneous

  • Activation time / duration20 s
  • Kinetic Damage Resistance Bonus-55%
  • Meta Level8
  • Overload hardening bonus20%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 16,250 skill points from scratch

Variations

The whole Federation Navy Kinetic Armor Hardener family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 9

Deadspace 12

Officer 12

What Federation Navy Kinetic Armor Hardener is built from

Manufacturing from Federation Navy Kinetic Armor Hardener Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium38,342no - buy or mine it
Pyerite30,481no - buy or mine it
Isogen2no - buy or mine it
Nocxium7no - buy or mine it
Megacyte2no - buy or mine it

Federation Navy Kinetic Armor Hardener in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.