Patreon Discord

Item

Ammatar Navy Explosive Armor Hardener

Armor Hardener · Module · Explosive Armor Hardeners

Market prices for Ammatar Navy Explosive Armor HardenerBuild it: materials and costEverything in Armor Hardener

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
17504
as used by ESI

What the game says about it

An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage16 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost30 GJ

Heat

  • Heat Damage6.6 HP

Miscellaneous

  • Activation time / duration20 s
  • Meta Level8
  • Overload hardening bonus20%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 16,250 skill points from scratch

Variations

The whole Ammatar Navy Explosive Armor Hardener family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 9

Deadspace 12

Officer 12

What Ammatar Navy Explosive Armor Hardener is built from

Manufacturing from Ammatar Navy Explosive Armor Hardener Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium44,036no - buy or mine it
Pyerite33,816no - buy or mine it
Isogen94no - buy or mine it
Nocxium13no - buy or mine it
Zydrine2no - buy or mine it
Megacyte2no - buy or mine it

Ammatar Navy Explosive Armor Hardener in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.