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Item

Kinetic Coating I

Armor Coating · Module · Kinetic Coatings

Market prices for Kinetic Coating IBuild it: materials and costEverything in Armor Coating

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
1284
as used by ESI

What the game says about it

This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Kinetic Damage Resistance Bonus-24.32%
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 750 skill points from scratch

Variations

The whole Kinetic Coating I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 9

Deadspace 9

Officer 14

What Kinetic Coating I is built from

Manufacturing from Kinetic Coating I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium666no - buy or mine it
Pyerite502no - buy or mine it
Mexallon1no - buy or mine it
Isogen1no - buy or mine it

Goes into

Kinetic Coating II

Kinetic Coating I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.