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Item

Quake S

Advanced Artillery Ammo · Charge · Small

Market prices for Quake SBuild it: materials and costEverything in Advanced Artillery Ammo

Volume
0 m³
unpacked
Packaged
0 m³
cargo space per unit
Mass
0 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
5,000
units per reprocessing batch
Type ID
12631
as used by ESI

What the game says about it

A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.

Attributes

The same numbers the game shows in Show Info.

Turrets

  • Explosive damage9 HP
  • Kinetic damage5 HP

Miscellaneous

EW - Tracking Disruption

  • Tracking Speed Multiplier1.25 x

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 274,165 skill points from scratch

Variations

The whole Quake S family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

  • Quake SMeta level 5

Faction 3

What Quake S is built from

Manufacturing from Quake S Blueprint. Price the whole chain

5,000 units per run
MaterialQuantity per runBuilt from something else
Morphite3no - buy or mine it
R.A.M.- Ammunition Tech1yes - see its chain
Fernite Carbide600yes - see its chain
Fullerides150yes - see its chain

Quake S in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.