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Item

150mm Light Prototype Automatic Cannon

Projectile Weapon · Module · Small

Market prices for 150mm Light Prototype Automatic CannonEverything in Projectile Weapon

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
20 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
8821
as used by ESI

What the game says about it

A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage2 MW
  • CPU usage5 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity0.4 m³

Turrets

  • Accuracy falloff4,730 m
  • Damage Modifier2.85 x
  • Optimal Range1,035 m
  • Rate of fire3.38 s
  • Turret Tracking362

Heat

  • Heat Damage0.8 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 150mm Light Prototype Automatic Cannon family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 2

150mm Light Prototype Automatic Cannon in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.