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Item

Heavy Energy Nosferatu I

Energy Nosferatu · Module · Heavy

Market prices for Heavy Energy Nosferatu IBuild it: materials and costEverything in Energy Nosferatu

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
12261
as used by ESI

What the game says about it

Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage2,000 MW
  • CPU usage50 tf

Structure

  • Structure Hitpoints40 HP

Turrets

  • Effectiveness Falloff8,000 m
  • Optimal Range16 km

Heat

  • Heat Damage1.9 HP

Miscellaneous

  • Activation time / duration10 s
  • Meta Level0
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

EW - Energy Neutralizing

  • Energy transfer amount100 points

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 25,415 skill points from scratch

Variations

The whole Heavy Energy Nosferatu I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 4

Storyline 1

Deadspace 4

Officer 8

What Heavy Energy Nosferatu I is built from

Manufacturing from Heavy Energy Nosferatu I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium12,169no - buy or mine it
Pyerite6,778no - buy or mine it
Mexallon1,099no - buy or mine it
Isogen3,276no - buy or mine it
Megacyte138no - buy or mine it

Goes into

Heavy Energy Nosferatu II

Heavy Energy Nosferatu I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.