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Item

Wasp I

Combat Drone · Drone · Heavy Attack Drones

Market prices for Wasp IBuild it: materials and costEverything in Combat Drone

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
10,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
1201
as used by ESI

What the game says about it

Heavy Attack Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints600 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints280 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity720 HP
  • Shield recharge time250 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius100 m
  • Gravimetric Sensor Strength22.5 points

Speed and Travel

  • Maximum Velocity1,125 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity280 m/sec

Drones

  • Bandwidth Needed25 Mbit/sec

Turrets

  • Accuracy falloff5,000 m
  • Damage Modifier1.5 x
  • Kinetic damage64 HP
  • Optimal Range4,800 m
  • Rate of fire4 s
  • Turret Tracking0.54

Miscellaneous

  • Activation proximity4,000 m
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 257,250 skill points from scratch

Variations

The whole Wasp I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Wasp IMeta level 0

Tech II 1

Faction 3

What Wasp I is built from

Manufacturing from Wasp I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium5,947no - buy or mine it
Pyerite729no - buy or mine it
Isogen47no - buy or mine it
Nocxium27no - buy or mine it
Zydrine18no - buy or mine it

Goes into

'Integrated' Wasp · Wasp II

Wasp I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.