Item
Stiletto
Interceptor · Ship · Minmatar
Market prices for StilettoBuild it: materials and costEverything in Interceptor
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output30 MW
CPU Output150 tf
High Slots3
Turret Hardpoints2 hardpoints
Launcher Hardpoints1 hardpoints
Medium Slots4
Low Slots3
Rig Slots2
Rig Sizesmall
Calibration400 points
Structure
Structure Hitpoints500 HP
Capacity92 m³
Armor
Armor Hitpoints400 HP
Shield
Shield Capacity400 HP
Shield recharge time625 s
Capacitor
Capacitor Capacity250 GJ
Capacitor Recharge time187.5 s
Targeting
Maximum Targeting Range29.5 km
Maximum Locked Targets5
Scan Resolution970 mm
Signature Radius31 m
Ladar Sensor Strength10 points
Speed and Travel
Maximum Velocity435 m/sec
Inertia Modifier3.5 x
Ship Warp Speed5 AU/s
Ansiblex Activation Cost8,000 GJ
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level2
Bonuses
- Warp Speed and Acceleration Bonus60%
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Frigatebonuses (per skill level)
- 5%bonus to Small Projectile Turret damage
- 7.5%bonus to Small Projectile Turret tracking speed
Interceptorsbonuses (per skill level)
- 15%reduction in Microwarpdrive signature radius penalty
- 5%bonus to Warp Scrambler and Warp Disruptor optimal range
Role bonus
- 80%reduction in Propulsion Jamming systems activation cost
- 80%reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty
- 100%bonus to Interdiction Nullifier duration
- 60%bonus to warp speed and warp acceleration
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 1,034,415 skill points from scratch
Variations
The whole Stiletto family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 2
ClawMeta level 5
StilettoMeta level 5
What Stiletto is built from
Manufacturing from Stiletto Blueprint. Price the whole chain
Stiletto in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.