Item
Claw
Interceptor · Ship · Minmatar
Market prices for ClawBuild it: materials and costEverything in Interceptor
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output45 MW
CPU Output125 tf
High Slots4
Turret Hardpoints3 hardpoints
Launcher Hardpoints1 hardpoints
Medium Slots2
Low Slots4
Rig Slots2
Rig Sizesmall
Calibration400 points
Structure
Structure Hitpoints475 HP
Capacity94 m³
Armor
Armor Hitpoints500 HP
Shield
Shield Capacity325 HP
Shield recharge time625 s
Capacitor
Capacitor Capacity285 GJ
Capacitor Recharge time213.75 s
Targeting
Maximum Targeting Range22.5 km
Maximum Locked Targets5
Scan Resolution1,000 mm
Signature Radius30 m
Ladar Sensor Strength9 points
Speed and Travel
Maximum Velocity480 m/sec
Inertia Modifier3.15 x
Ship Warp Speed5 AU/s
Ansiblex Activation Cost8,000 GJ
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level2
Bonuses
- Warp Speed and Acceleration Bonus60%
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Frigatebonuses (per skill level)
- 5%bonus to Small Projectile Turret rate of fire
- 7.5%bonus to Small Projectile Turret tracking speed
Interceptorsbonuses (per skill level)
- 15%reduction in Microwarpdrive signature radius penalty
- 10%bonus to Small Projectile Turret damage
Role bonus
- 80%reduction in Propulsion Jamming systems activation cost
- 100%bonus to the benefits of overheating Afterburners and Microwarpdrives
- 60%bonus to warp speed and warp acceleration
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 1,034,415 skill points from scratch
Variations
The whole Claw family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 2
ClawMeta level 5
StilettoMeta level 5
What Claw is built from
Manufacturing from Claw Blueprint. Price the whole chain
Claw in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.