Item
Large Shield Booster II
Shield Booster · Module · Large
Market prices for Large Shield Booster IIBuild it: materials and costEverything in Shield Booster
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage165 MW
CPU usage115 tf
Structure
Structure Hitpoints40 HP
Shield
Shield Bonus276 HP
Capacitor
Activation Cost160 GJ
Heat
Heat Damage1.3 HP
Miscellaneous
Activation time / duration4 s
Meta Level5
Overload Shield Boost Bonus10%
Overload duration bonus-15%
Required Thermodynamics Level1
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 45,505 skill points from scratch
Variations
The whole Large Shield Booster II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Tech II 1
Large Shield Booster IIMeta level 5
Faction 4
Storyline 1
Deadspace 8
Gist C-Type Large Shield BoosterMeta level 10
Pith C-Type Large Shield BoosterMeta level 10
Gist B-Type Large Shield BoosterMeta level 12
Pith B-Type Large Shield BoosterMeta level 12
Gist A-Type Large Shield BoosterMeta level 14
Pith A-Type Large Shield BoosterMeta level 14
Gist X-Type Large Shield BoosterMeta level 16
Pith X-Type Large Shield BoosterMeta level 16
Officer 6
Kaikka's Modified Large Shield BoosterMeta level 11
Hakim's Modified Large Shield BoosterMeta level 13
Thon's Modified Large Shield BoosterMeta level 13
Vepas' Modified Large Shield BoosterMeta level 15
Estamel's Modified Large Shield BoosterMeta level 17
Tobias' Modified Large Shield BoosterMeta level 17
What Large Shield Booster II is built from
Manufacturing from Large Shield Booster II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 6 | yes - see its chain | |
| 1 | yes - see its chain | |
| 6 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 14 | yes - see its chain |
Large Shield Booster II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.