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Item

Medium Shield Booster I

Shield Booster · Module · Medium

Market prices for Medium Shield Booster IBuild it: materials and costEverything in Shield Booster

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
500 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
10836
as used by ESI

What the game says about it

Expends energy to provide a quick boost in shield strength.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage12 MW
  • CPU usage50 tf

Structure

  • Structure Hitpoints40 HP

Shield

  • Shield Bonus78 HP

Capacitor

  • Activation Cost60 GJ

Heat

  • Heat Damage1 HP

Miscellaneous

  • Activation time / duration3 s
  • Meta Level0
  • Overload Shield Boost Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole Medium Shield Booster I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 4

Storyline 1

Deadspace 6

Officer 2

What Medium Shield Booster I is built from

Manufacturing from Medium Shield Booster I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Pyerite1,327no - buy or mine it
Mexallon481no - buy or mine it
Isogen113no - buy or mine it

Goes into

Medium Shield Booster II

Medium Shield Booster I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.