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Item

Standard Crash Booster

Booster · Implant · Crash

Market prices for Standard Crash BoosterBuild it: materials and costEverything in Booster

Volume
1 m³
unpacked
Packaged
1 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
9947
as used by ESI

What the game says about it

This booster quickens a pilot's reactions, pushing them into the delicate twitch territory inhabited by the best missile marksmen. Any missile they launch at their hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding their teeth to notice.

Attributes

The same numbers the game shows in Show Info.

Miscellaneous

  • Armor Hitpoint Penalty-20%
  • Booster Duration1,800 s
  • Booster Slot3 Slot
  • Chance of Side Effect20%
  • Meta Level3
  • Missile Velocity Penalty-20%
  • Shield Booster Penalty-20%
  • Velocity Penalty-20%

Bonuses

  • Explosion Radius Bonus-20%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

What Standard Crash Booster is built from

Manufacturing from Standard Crash Booster Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Megacyte8no - buy or mine it
Pure Standard Crash Booster17yes - see its chain

Standard Crash Booster in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.