Patreon Discord

Item

Breach Control

Damage Control · Module · Damage Controls

Market prices for Breach ControlEverything in Damage Control

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
5,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
95414
as used by ESI

What the game says about it

When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module. Grants a bonus to resistance for shield, armor, and hull. May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use. Note: Only one Damage Control can be fit at a given time.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage22 tf

Structure

  • Structure Hitpoints40 HP
40%
EM
40%
Thermal
40%
Kinetic
40%
Explosive

Armor

15%
EM
15%
Thermal
15%
Kinetic
15%
Explosive

Shield

12.5%
EM
12.5%
Thermal
12.5%
Kinetic
12.5%
Explosive

Capacitor

  • Activation Cost32 GJ

Miscellaneous

  • Activation time / duration120 s
  • Cannot Auto Repeatyes
  • Meta Level8
  • Tech Level1

Other

  • Max Modules Of This Group Allowed1

Bonuses

  • Activated Breacher Pod Damage Received-90%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 750 skill points from scratch

Variations

The whole Breach Control family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 4

Storyline 2

Officer 8

Breach Control in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.