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Item

'Aergia' Hobgoblin SW-300

Stasis Webifying Drone · Drone · Electronic Warfare Drones

Market prices for 'Aergia' Hobgoblin SW-300Everything in Stasis Webifying Drone

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
3,000 kg
affects agility and warp
Radius
15 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
93963
as used by ESI

What the game says about it

Light Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints120 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints75 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity112.5 HP
  • Shield recharge time125 s
0%
EM
20%
Thermal
40%
Kinetic
60%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius25 m
  • Magnetometric Sensor Strength7.5 points

Speed and Travel

  • Maximum Velocity3,840 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity900 m/sec

Drones

  • Bandwidth Needed5 Mbit/sec

Turrets

  • Optimal Range5,000 m

Miscellaneous

  • Activation proximity3,500 m
  • Activation time / duration5 s
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 289,665 skill points from scratch

Variations

The whole 'Aergia' Hobgoblin SW-300 family, as the game's Variations tab lists it - by tier and meta level.

Faction 1

  • 'Aergia' Hobgoblin SW-300

Other 1

'Aergia' Hobgoblin SW-300 in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.