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Item

Gaia

Command Carrier · Ship · Gallente

Market prices for GaiaBuild it: materials and costEverything in Command Carrier

Volume
13,095,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,220,000,000 kg
affects agility and warp
Radius
1,134 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
92824
as used by ESI

What the game says about it

Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design. The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output795,455 MW
  • CPU Output825 tf
  • High Slots6
  • Medium Slots5
  • Low Slots7
  • Rig Slots2
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints82,500 HP
  • Capacity3,625 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints68,500 HP
50%
EM
60%
Thermal
75%
Kinetic
10%
Explosive

Shield

  • Shield Capacity55,000 HP
  • Shield recharge time15,000 s
0%
EM
70%
Thermal
62.5%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity76,335 GJ
  • Capacitor Recharge time4,966.5 s

Targeting

  • Maximum Targeting Range300 km
  • Maximum Locked Targets14
  • Scan Resolution73.5 mm
  • Signature Radius10.66 km
  • Magnetometric Sensor Strength76 points

Speed and Travel

  • Maximum Velocity80 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Fighter Attributes

  • Fighter Hangar Capacity75,000 m³
  • Fighter Squadron Launch Tubes4
  • Light Fighter Squadron Limit2
  • Support Fighter Squadron Limit4

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity7,500 m³
  • Ship Maintenance Bay Capacity2,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Conduit Jump Consumption Amount3,000 units
  • Conduit Jump Passenger Count5
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedOxygen Isotopes
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.75 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Carrierbonuses (per skill level)

Command Carriersbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

18 skills in total · 9,958,607 skill points from scratch

Variations

The whole Gaia family, as the game's Variations tab lists it - by tier and meta level.

Tech II 1

  • GaiaMeta level 0

Other 1

What Gaia is built from

Manufacturing from Gaia Blueprint. Price the whole chain

Gaia in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.