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Item

Simurgh

Command Carrier · Ship · Caldari

Market prices for SimurghBuild it: materials and costEverything in Command Carrier

Volume
11,925,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,270,000,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
92823
as used by ESI

What the game says about it

Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region. To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output490,910 MW
  • CPU Output875 tf
  • High Slots6
  • Medium Slots8
  • Low Slots4
  • Rig Slots2
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints67,500 HP
  • Capacity3,310 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints60,000 HP
50%
EM
75%
Thermal
55%
Kinetic
10%
Explosive

Shield

  • Shield Capacity67,500 HP
  • Shield recharge time15,000 s
0%
EM
70%
Thermal
62.5%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity59,525 GJ
  • Capacitor Recharge time4,568.1 s

Targeting

  • Maximum Targeting Range350 km
  • Maximum Locked Targets14
  • Scan Resolution68.5 mm
  • Signature Radius10.79 km
  • Gravimetric Sensor Strength80 points

Speed and Travel

  • Maximum Velocity70 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Fighter Attributes

  • Fighter Hangar Capacity60,000 m³
  • Fighter Squadron Launch Tubes4
  • Light Fighter Squadron Limit2
  • Support Fighter Squadron Limit4

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity7,500 m³
  • Ship Maintenance Bay Capacity2,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Conduit Jump Consumption Amount3,000 units
  • Conduit Jump Passenger Count5
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedNitrogen Isotopes
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.75 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Carrierbonuses (per skill level)

Command Carriersbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

18 skills in total · 9,958,607 skill points from scratch

Variations

The whole Simurgh family, as the game's Variations tab lists it - by tier and meta level.

Tech II 1

  • SimurghMeta level 0

Other 1

What Simurgh is built from

Manufacturing from Simurgh Blueprint. Price the whole chain

Simurgh in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.