Item
Tenzin’s Modified Guidance Disruptor
Weapon Disruptor · Module · Weapon Disruptors
Market prices for Tenzin’s Modified Guidance DisruptorEverything in Weapon Disruptor
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage40 tf
Structure
Structure Hitpoints40 HP
Capacity1 m³
Capacitor
Activation Cost15 GJ
Turrets
Effectiveness Falloff26 km
Optimal Range52 km
Heat
Heat Damage3.4 HP
Miscellaneous
Activation time / duration10 s
Charge sizesmall
Meta Level5
Overload Effectiveness Bonus20%
Reload Time0 s
Required Thermodynamics Level1
Tech Level1
Used with (Charge Group)Guidance Disruption ScriptSee all 2 compatible charges
Bonuses
Explosion Radius Bonus13%
Explosion Velocity Bonus-13%- Missile Velocity Bonus-10%
Charges for Tenzin’s Modified Guidance Disruptor
2 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 143,765 skill points from scratch
Variations
The whole Tenzin’s Modified Guidance Disruptor family, as the game's Variations tab lists it - by tier and meta level.
Tech I 4
Tech II 1
Storyline 1
Officer 1
Tenzin’s Modified Guidance DisruptorMeta level 5
Tenzin’s Modified Guidance Disruptor in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.