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Item

220mm Medium Prototype Automatic Cannon

Projectile Weapon · Module · Medium

Market prices for 220mm Medium Prototype Automatic CannonEverything in Projectile Weapon

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
20 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
9133
as used by ESI

What the game says about it

This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage100 MW
  • CPU usage17 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity2 m³

Turrets

  • Accuracy falloff9,933 m
  • Damage Modifier2.66 x
  • Optimal Range2,070 m
  • Rate of fire4.58 s
  • Turret Tracking38.86

Heat

  • Heat Damage0.7 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 16,750 skill points from scratch

Variations

The whole 220mm Medium Prototype Automatic Cannon family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 2

220mm Medium Prototype Automatic Cannon in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.