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Item

Navy Scan Pinpointing Array

Scanning Upgrade · Module · Scanning Upgrades

Market prices for Navy Scan Pinpointing ArrayBuild it: materials and costEverything in Scanning Upgrade

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
87324
as used by ESI

What the game says about it

Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Miscellaneous

  • Maximum Scan Deviation Modifier-15%
  • Meta Level8
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 150,837 skill points from scratch

Variations

The whole Navy Scan Pinpointing Array family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Navy Scan Pinpointing ArrayMeta level 8

What Navy Scan Pinpointing Array is built from

Manufacturing from Navy Scan Pinpointing Array Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Scan Pinpointing Array I1yes - see its chain

Navy Scan Pinpointing Array in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.