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Item

150mm Compressed Coil Gun I

Hybrid Weapon · Module · Small

Market prices for 150mm Compressed Coil Gun IEverything in Hybrid Weapon

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
10 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
7293
as used by ESI

What the game says about it

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage9 MW
  • CPU usage22 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity0.1 m³

Capacitor

  • Activation Cost1.99 GJ

Turrets

  • Accuracy falloff6,000 m
  • Damage Modifier3.48 x
  • Optimal Range13.8 km
  • Rate of fire4.25 s
  • Turret Tracking73.5

Heat

  • Heat Damage1 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 150mm Compressed Coil Gun I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Storyline 1

150mm Compressed Coil Gun I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.