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Item

Dual Heavy Modulated Pulse Energy Beam I

Energy Weapon · Module · Large

Market prices for Dual Heavy Modulated Pulse Energy Beam IEverything in Energy Weapon

Volume
20 m³
unpacked
Packaged
20 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
7003
as used by ESI

What the game says about it

This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1,500 MW
  • CPU usage32 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost18 GJ

Turrets

  • Accuracy falloff8,000 m
  • Damage Modifier2.4 x
  • Optimal Range22.68 km
  • Rate of fire6.08 s
  • Turret Tracking3.75

Heat

  • Heat Damage0.7 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 289,250 skill points from scratch

Variations

The whole Dual Heavy Modulated Pulse Energy Beam I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Officer 4

Dual Heavy Modulated Pulse Energy Beam I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.