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Item

Heavy Modal Pulse Laser I

Energy Weapon · Module · Medium

Market prices for Heavy Modal Pulse Laser IEverything in Energy Weapon

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
6919
as used by ESI

What the game says about it

A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage189 MW
  • CPU usage28 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost12 GJ

Turrets

  • Accuracy falloff5,000 m
  • Damage Modifier3.3 x
  • Optimal Range11.55 km
  • Rate of fire5.25 s
  • Turret Tracking26

Heat

  • Heat Damage0.8 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 16,750 skill points from scratch

Variations

The whole Heavy Modal Pulse Laser I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 2

Faction 4

Storyline 1

Officer 2

Heavy Modal Pulse Laser I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.