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Item

Caldari Shuttle

Shuttle · Ship · Caldari

Market prices for Caldari ShuttleBuild it: materials and costEverything in Shuttle

Volume
5,000 m³
unpacked
Packaged
500 m³
cargo space per unit
Mass
1,600,000 kg
affects agility and warp
Radius
49 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
672
as used by ESI

What the game says about it

Caldari Shuttle

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output25 MW
  • CPU Output150 tf
  • Calibration1 points

Structure

  • Structure Hitpoints16 HP
  • Capacity10 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints195 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity235 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity250 GJ
  • Capacitor Recharge time375 s

Targeting

  • Maximum Targeting Range35 km
  • Maximum Locked Targets2
  • Signature Radius25 m
  • Gravimetric Sensor Strength7 points

Speed and Travel

  • Maximum Velocity500 m/sec
  • Inertia Modifier1 x
  • Ship Warp Speed5 AU/s
  • Ansiblex Activation Cost1,000 GJ

Miscellaneous

  • Jump Fatigue Multiplier0.1 x
  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Variations

The whole Caldari Shuttle family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Caldari ShuttleMeta level 0

Faction 1

Storyline 1

What Caldari Shuttle is built from

Manufacturing from Caldari Shuttle Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,778no - buy or mine it

Caldari Shuttle in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.