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Item

Capsule

Capsule · Ship

Market prices for CapsuleEverything in Capsule

Volume
1,000 m³
unpacked
Packaged
500 m³
cargo space per unit
Mass
32,000 kg
affects agility and warp
Radius
2 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
670
as used by ESI

What the game says about it

The elusive and radically advanced Jovian Directorate gifted a small Caldari megacorporation with the blueprint and designs for a piece of technology that was to radically change the fate of the human race. For a small, select, and chosen group of individuals, those with the physical and mental durability to survive the transition into posthumanism, this technology would provide the gateway to power and riches beyond their wildest dreams and with it, near immortality.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1 MW
  • CPU Output1 tf

Structure

  • Structure Hitpoints150 HP
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints156 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity63 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity125 GJ
  • Capacitor Recharge time187.5 s

Targeting

  • Signature Radius25 m
  • Ladar Sensor Strength3 points

Speed and Travel

  • Maximum Velocity150 m/sec
  • Inertia Modifier2 x
  • Ship Warp Speed4 AU/s
  • Ansiblex Activation Cost1,000 GJ

Miscellaneous

  • Jump Fatigue Multiplier0.1 x
  • Maximum Directional Scan Range14.36 AU
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

  • 90%reduction to effective distance traveled for jump fatigue

Variations

The whole Capsule family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Capsule

Faction 1

Capsule in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.