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Item

Echo

Corvette · Ship · Special Edition Corvettes

Market prices for EchoEverything in Corvette

Volume
17,660 m³
unpacked
Packaged
2,500 m³
cargo space per unit
Mass
1,157,000 kg
affects agility and warp
Radius
28 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
617
as used by ESI

What the game says about it

The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output22 MW
  • CPU Output105 tf
  • High Slots2
  • Turret Hardpoints2 hardpoints
  • Launcher Hardpoints1 hardpoints
  • Medium Slots3
  • Low Slots2

Structure

  • Structure Hitpoints225 HP
  • Capacity120 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints200 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity225 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity125 GJ
  • Capacitor Recharge time62.5 s

Targeting

  • Maximum Targeting Range22 km
  • Maximum Locked Targets3
  • Scan Resolution555 mm
  • Signature Radius46 m
  • Ladar Sensor Strength7 points

Speed and Travel

  • Maximum Velocity360 m/sec
  • Inertia Modifier4.35 x
  • Ship Warp Speed3 AU/s
  • Ansiblex Activation Cost1,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level7
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Echo in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.